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・ Randonnée
・ Randoon
・ Random coil index
・ Random compact set
・ Random coordinate descent
・ Random digit dialing
・ Random Disc Records
・ Random dopant fluctuation
・ Random dot stereogram
・ Random dungeon
・ Random dynamical system
・ Random early detection
・ Random effects model
・ Random element
・ Random Encounter
Random encounter
・ Random Encounter (band)
・ Random Encounter (film)
・ Random Encounters
・ Random End
・ Random energy model
・ Random EP (Number 1)
・ Random EP (Number 2)
・ Random Family
・ Random Fibonacci sequence
・ Random field
・ Random forest
・ Random function
・ Random Gender
・ Random geometric graph


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Random encounter : ウィキペディア英語版
Random encounter

A random encounter is a feature commonly used in various role-playing games whereby encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random. In general, random encounters are used to simulate the challenges associated with being in a hazardous environment—such as a monster-infested wilderness or dungeon—with uncertain frequency of occurrence and makeup (as opposed to a "placed" encounter). Frequent random encounters are common in games like ''Dragon Quest'', ''Legend of Legaia'', ''Pokémon'' and the ''Final Fantasy'' series.
==Role-playing games==
Random encounters—sometimes called ''wandering monsters''—were a feature of Dungeons & Dragons from its beginnings in the 1970s, and persist in that game and its offshoots to this day. Random encounters are usually determined by the gamemaster by rolling dice against a ''random encounter table''. The tables are usually based on terrain (and/or time/weather), and have a chance for differing encounters with different numbers or types of creatures. The results may be modified by other tables, such as whether the encounter is friendly, neutral or hostile. GMs are often encouraged to make their own tables. Specific adventures often have specific tables for locations, like a temple's hallways.
Wandering monsters are often used to wear down player characters and force them to use up consumable resources, such as hit points, magic spells and healing potions, as a way of punishing spending too much time in a dangerous area.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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